Dice and cards are a natural match. There are many card routines that integrate dice, and this project collects three of my dice-and-cards routines.
■ Dice AN:
A highly fooling card routine. The performer introduces a prediction card and hands the spectator two dice. The spectator rolls two numbers, then deals the deck one card at a time to that number—and the card matches the prediction exactly. No force, no gimmicks. The entire deck can be examined—no duplicates.
■ Dice Resonance:
The performer places the Ace through Four of Spades behind dice showing 1–4. As the dice positions change, the cards transform to match the new values. If all dice are turned to 1, all four cards instantly become Aces.
■ Dual-Sided Tracking:
A variation on a classic principle. The spectator rolls four dice to generate four different numbers. The performer deals four packets according to those values, then turns all the dice over and deals again. In the end, the top cards of all four packets are Kings—and the bottom cards are all Aces.




